FinTech  ·  UX Research  ·  SIGCHI 2026 Design Jam Winner

FunnyMoney

Social Budgeting for Gen Z Students

A social-first financial wellness platform that reframes budgeting as a gamified, emotionally aware, community-driven experience — helping Gen Z students manage spending without sacrificing their social lives. Winner of the 2026 SIGCHI Design Jam.

Role
UX Research & Strategy
Timeline
SIGCHI 2026 Design Jam
Team
Interdisciplinary student team
Deliverables
Research · Strategy · UX Flows · Technical Framework
Impact
1st
SIGCHI Design Jam 2026

Won for combining behavioral research, financial technology, and gamified UX into a technically feasible product ecosystem.

45
Survey Participants

Mixed-methods study spanning majors, academic years, and residency statuses to capture a broad behavioral picture.

4
Core Research Themes

Financial behavior, social behavior, gamification, and emotional motivation — synthesized into one product concept.

Overview
Problem

Gen Z students understand that financial planning matters, but consistently disengage from budgeting tools that feel corporate, intimidating, and restrictive. Traditional apps overwhelm users with charts and treat spending as a problem — not a lifestyle.

Goal

Reframe budgeting as a socially connected lifestyle system — emotionally intelligent, passively tracked, and gamified — so financial awareness becomes motivating rather than anxiety-inducing.

Research

Semi-structured interviews explored how students currently manage money, why budgeting tools fail to retain engagement, and what motivates long-term app usage.

Financial Behaviors
  • How do you currently track or manage your finances?
  • What is the biggest deterrent for young people learning about finance?
  • How do you budget for hobbies or leisure activities?
App Engagement
  • What is your most-used app or game right now?
  • What feature keeps you coming back?
  • What makes educational apps feel overwhelming?
  • Most students relied on "mental budgeting" rather than structured tracking systems.
  • The majority checked their bank balance immediately before making a purchase.
  • Flexible budgeting was strongly preferred over rigid financial structures.
  • Gamified progress and social accountability outperformed traditional finance education as motivators.
  • Cost anxiety significantly impacted social participation and event attendance.
Financial Behavior
  • Users tracked spending mentally instead of formally.
  • Budgeting felt associated with "adulting pressure."
  • Spending patterns shifted heavily based on hobbies and lifestyle.
Social Behavior
  • Leisure activities were treated as emotional rewards.
  • Cost barriers prevented participation in social events.
  • Digital platforms served as the primary social connector.

"Students did not want a strict budgeting tool, another spreadsheet, or a finance lecture. They wanted financial awareness without guilt."

— Research Synthesis, FunnyMoney

Product Concept

The platform automatically tracks spending and transforms transactions into personalized insights — without punishing users for spending money.

I
Passive Transaction Ingestion

Secure bank API integration via Plaid — no manual logging. The app pulls and enriches transaction data automatically in the background.

Plaid APIPlaid Enrich
II
AI Financial Reflections

Gemini API applies behavioral labeling and tone generation — conversational, emotionally aware feedback instead of financial lectures.

Gemini APIBehavioral AI
III
Gamified Progress Systems

Small wins and achievable goals — visible community progress and social accountability tied to friends and shared financial targets.

GamificationSocial
IV
Adaptive Learning Loop

Users override AI category labels — corrections are stored in a personal database and improve future categorization automatically over time.

Machine LearningPostgreSQL
Key UX Decisions
UX Decision
Emotional Tone Over Shame

Replaced aggressive warnings and guilt-based messaging with conversational AI feedback.

Research showed that financial shame was the primary reason users abandoned budgeting apps. Humor and light emotional awareness — not lectures — keep users engaged long-term.

UX Decision
Passive Tracking

Automatic transaction ingestion removed the friction of manual logging.

Manual logging was the single biggest reason users abandoned budgeting apps. Removing that step entirely — while maintaining accuracy — was the core product unlock.

UX Decision
Social Accountability

Budgeting became significantly more motivating when tied to friends and shared goals.

Research showed that seeing friends make progress increased personal motivation significantly. Sharing goals — not balances — preserves privacy while leveraging social pressure positively.

UX Decision
Gamified Learning

Avoided dense dashboards and spreadsheet interfaces entirely.

Information overload and dense financial terminology were immediate turn-offs in user research. The experience centered on small wins, progress indicators, and personalized encouragement — not data literacy.

Technical Feasibility

The platform connects to a user's bank account using financial aggregation APIs, providing secure read-only access with tokenized authentication. The app never stores banking credentials.

Ingest → Clean

Plaid API pulls raw transaction data. Plaid Enrich normalizes merchant names and categories.

Analyze → Refine

Gemini API applies behavioral labeling and tone generation. Users can override labels to correct categorization.

Learn

The system stores user corrections in a personal database to improve future categorization automatically.

Example

Raw: "AMZN MKTP US $22.40" → Enriched: Shopping → AI label: "Impulse Buy" → User corrects to "Business Expense" → System remembers.

Node.js / Python PostgreSQL Firebase Cloud Messaging Gemini API Plaid API Cloud Infrastructure
Reflection

This project reinforced that financial tools need to support people emotionally — not just mathematically. The research process deepened my skills in synthesis, affinity diagramming, behavioral design, and translating human-centered insights into technically feasible product concepts.

UX Research Synthesis Affinity Diagramming Behavioral Design Human-Centered AI Emotional Motivation FinTech
Tags
FinTech Gen Z Gamification Social UX AI Financial Wellness SIGCHI